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It’s the equivalent of setting a birthday cake completely on fire and serving it people as if everything was normal.
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#Resident evil 7 monsters upgrade#
We all have demons in our environment, Joe’s just happened to manifest more literally.Īwaiting Joe in End of Zoe’s third act is a surprise upgrade that would be cruel of me to spoil. He’s lived here (I guess) all his life, and now a creature made of swamp parts is challenging him for supremacy. And Swamp Man still comes back! The constant presence of Swamp Man gleefully references the titular Nemesis of Resident Evil 3: Nemesis while creating an effective foil against Joe’s reverence for bog dwelling. Here’s a list of the things Joe can do to Swamp Man: punch in face, uppercut, tombstone piledriver, kick, curb-stomp, and, finally, rip his head off and throw it in a lake. It’s here where End of Zoe’s combat mechanics reveal their limitations, as blocking (which restricts your view) and fighting back are revealed to be a more effective test of patience than strategy. He has his own set of canned moves and combos which you will no doubt internalize after dying a few times. Unlike the lackeys that go down in a few hits, Swamp Man can absorb punishment and aggressively return fire. Joe’s abilities are soon tested by the appearance of-I promise it’s actually called this-Swamp Man. Joe is a killing machine with no need for cowardly firearms. Soon it’s revealed that Joe can adapt tree branches and metal pieces into javelins, which are great for throwing at dangerous alligators. Joe aggressively beats up four or five monsters without issue and punctuates each encounter with different arrangements of the word, “motherfucker.” He also eats crawlfish tree grubs to restore health and can combine bugs with “chemicals” to restore larger amounts of health. The first ten minutes of End of Zoe are wonderful and sublime. As long as Joe’s blocking, he can suffer about a dozen hits before presenting indications of damage. Joe’s defenses are mostly impenetrable, as his forearms are quickly proven to protect against the razor-blade knife-arms of basic Molded. L2 and R2 suffice for left and right punch, and L1 performs a crude block. Resident Evil 7’s unrealized melee mechanics are warmly embraced. Joe has discovered that one left punch followed by two rights is an effective way to knock them down, and two sets of left and right are capped with a left-handed uppercut that makes their heads explode. Inside of Joe’s pockets are hand-written notes for dealing with Molded, Resident Evil 7’s gross wandering mud monsters. Joe hustles an Umbrella operative into giving up the location of a cure, which sets Joe and End of Zoe in motion. Zoe, who he stumbles upon after Ethan leaves her behind, is put on ice almost immediately.
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He also appears to have an intense rivalry with nearby gators and no identifiable aspirations. Before it burns down in the first act, we get to see Joe’s decomposing wooded hovel, his outhouse, and a lean-to next to a dock. Joe is the brother of the Baker patriarch, Jack, and he appears to live in a nearby swamp. Within moments of clearing the title screen, I assumed control of Joe Baker. This was troubling until I began playing End of Zoe. End of Zoe, the final installment of Resident Evil 7’s downloadable content, assumes the player chose Mia. The close of Resident Evil 7’s second act challenged the player with an important choice do you choose to rescue Mia (your wife) or Zoe (the saint who helped you survive the lunatic Baker house)? When I played Resident Evil 7, I chose Zoe because it made the most sense.